Crafting/Gathering
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Crafting/Gathering
Do we want Crafting (Blacksmithing, Alchemy, Enchanting, etc.) and/or Gathering (Herbalism, Mining, Skinning, etc.) as Skills, or as born in passives.
Deltrease- Curator of Creation
- Posts : 8
Join date : 2017-08-17
Re: Crafting/Gathering
i say yes to gathering being a born as passive, stats are used to aqurie the crafting skills
(i.e. strength-blacksmithing)
(i.e. strength-blacksmithing)
Pratico2000- Underling of Ideas
- Posts : 6
Join date : 2017-08-17
Re: Crafting/Gathering
I like gathering skills as passives and Crafting skills as 1 of your ten skills. though i feel like there would have to be a way to limit the gethering skills then
Re: Crafting/Gathering
i think if we limit gathering skills it should be limited to about 3 or 4 to keep trade in the game
Pratico2000- Underling of Ideas
- Posts : 6
Join date : 2017-08-17
Re: Crafting/Gathering
Well if we do the system for gathering as we do the rest of the skills, players will have to go Far out of their way to level up, rank up and specialize in the crafting skills and learn from masters
Re: Crafting/Gathering
I think for the gathering/crafting skills, there really wouldn't be any evolving/upping the skills. It'd just increase the quality of the crafted item for crafting, and for the gathering skills, if they are just passives, then you don't have to worry about leveling the gathering skills.
Deltrease- Curator of Creation
- Posts : 8
Join date : 2017-08-17
Re: Crafting/Gathering
Recap on call discussion
Gathering skills are set as life born passive skills, having the associated crafting skill enhances the gathering skill.
Gathering skills are set as life born passive skills, having the associated crafting skill enhances the gathering skill.
Pratico2000- Underling of Ideas
- Posts : 6
Join date : 2017-08-17
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